Code:
"cuelists": [ // all cuelists
{ "name" : "Treppe Disco",
"trigger" : {
"go" : { "knx" : "1/0/172", "value" : 1 },
"halt" : { "knx" : "1/0/172", "value" : 0 }
},
"cues" : [ // cues are like scenes, just without individual triggers
{ "name" : "allesaus",
"channels" : [
{ "fixture" : "Treppe", "channel" : "oben", "value" : 0 },
{ "fixture" : "Treppe", "channel" : "mitte", "value" : 0 },
{ "fixture" : "Treppe", "channel" : "unten", "value" : 0 }
],
"waittime" : 3, // only relevant for loops
"fading" : { "time" : 3 }
},
{ "name" : "obenan",
"channels" : [
{ "fixture" : "Treppe", "channel" : "oben", "value" : 0 },
{ "fixture" : "Treppe", "channel" : "mitte", "value" : 255 },
{ "fixture" : "Treppe", "channel" : "unten", "value" : 0 }
],
"waittime" : 3,
"fading" : { "time" : 3 }
},
{ "name" : "beidean",
"channels" : [
{ "fixture" : "Treppe", "channel" : "oben", "value" : 255 },
{ "fixture" : "Treppe", "channel" : "mitte", "value" : 255 },
{ "fixture" : "Treppe", "channel" : "unten", "value" : 0 }
],
"waittime" : 3, // waittime start after calling previous cue !
"fading" : { "time" : 3 }
},
{ "name" : "untenan",
"channels" : [
{ "fixture" : "Treppe", "channel" : "oben", "value" : 255 },
{ "fixture" : "Treppe", "channel" : "mitte", "value" : 0 },
{ "fixture" : "Treppe", "channel" : "unten", "value" : 0 }
],
"waittime" : 3,
"fading" : { "time" : 3 }
},
{ "link" : "allesaus"
}
]
}
]
Geändert hat sich der Trigger: Ab sofort geht ausschliesslich das neue Format. Scenes haben logischerweise nur einen "go"-Trigger, was soll man in einem statischen Cue auch anhalten. In Cuelists gibt es ausserdem noch "halt", dann wird die Cuelist an der Stelle an der sie gerade steht angehalten. Ein neues "go" setzt dann da fort, wo vorher angehalten wurde.
Gruss,
der Jan



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